TouchSurgery1-M

The Touch Surgery app (rebranded as Digital Surgery) is a mobile application designed to simulate surgical training, with a unique mechanic combining gamification and spaced repetition. It caters to all levels of medical practice, providing a comprehensive library of procedures and articles from reputable sources like Stanford and Imperial College.

2M+

User base growth from 2013 to 2020

160

surgical residency programs to which it was added

Growth Award

EdTechXGlobal All Stars, June 2017
In-depth articles

Below you can access some detailed analysis of other topics and internal R&D projects for Touch Surgery, notably:

Problem Statement

I joined TS with an MVP already in existence. Yet stakeholders believed both the app and the brand needed urgent redesign.

Additionally, there were a number of game-mechanics and aspects of usability and value of the hypothesis underpinning the product, which required validation, such as:

  • Spaced repetition, (reinforcing learning by reviewing concepts at strategically timed intervals to improve retention) was a relatively new concept in learning apps, and never proven before in surgery simulation.
  • Gamification adds elements like streaks, rewards, and challenges to make learning engaging and addictive. Would these strategies would translate successfully to surgical practice?
  • Would these prove valuable as well for non-surgeons, such as general practitioners, nurses, or even patients (see validation)
Empathise, Understand, Research

Since the founders were surgeons themselves, one of whom was in a teaching position, I had direct access to invaluable expertise. Yet, to avoid the risk of implicit biases, we conducted qualitative research through interviews with surgeons from Imperial College and Guys' Hospital, among others.

These User types (or 'personas') were hypothesised and later refined: Group A (pictured): 1 Junior Resident/Trainee, 2 Senior Resident, 3 Consultant / Attending Surgeon. Group B: GPs, SAS (Specialists), nurses, paramedics. Group C: Patients' Associations, the general public.

Personas Group A pictured here was the main target, being composed of trainees in their first day in Med School, practicing surgeons, up to senior attending surgeons.

A fourth group could be thought to overlap with the latter: The authors, highly experienced pioneers in revolutionary surgical procedures such as Ear Reconstruction, Hip Replacement and so on.

flow-analysis Having an MVP on which to build, an analysis was in order. The user journey was fairly intuitive, but could be optimised in places and ensure it was future-proof. Here's a high-level overview of the existing flow.

Design Process

Ideation

We mirrored an approach advised by the likes of Dr. Robin Skinner and comedian John Cleese, having an early, time-boxed stage of "open mode" thinking, with no constraints of colours, shapes or function, as exemplified below. A "closed mode" phase can then harvest the overall design while efficiently selecting key features from a larger pool of 'sacrificial concepts' that in turn inform the project backlog.

wireframes0

User Flows

Again thinking with our hands, and with the benefit of insight into the user base composition, sketching a 'happy path' on a whiteboard allowed us to identify the high-level user journey, information architecture and some potential pitfalls in both UX and implementation.

wire-flow-hand

Wireframing

wireframes From left to right: Procedure Library (or content hub), a centralised, interactive list for browsing, managing, and tracking content, likely user-specific. Side drawer menu with sorting or filtering functions, and a Progress Dashboard. It provides a clear, comparative overview of the user's performance and achievements against set benchmarks, designed to motivate users through visual progress tracking and peer comparison.

wire-flow2.jpg

Prototyping

Prototyping complex interaction design (IxD) ideas is one of my favorite parts of UX (follow the tag here), but in a fast-moving startup, building a high-fidelity prototype isn't always the best use of time.

screens-flow At TS, we often used a hands-on approach: We printed our screens and used adhesive tack on a whiteboard, visualising the user flow. It made discussions faster, alignment easier, and ideas clearer.

Once the flow was solid, we refined specific interactions, tested ergonomics and the narrative of transitions and timings using tools like Principle App.

When needed for wowing stakeholders, we combined the logic and mechanics into a full high-fidelity prototype in Figma or ProtoPie. By that point, we had already done the heavy lifting, and the final prototype was simply a polished version of a well-tested design.

Visual design

The visual design focused on clarity and usability for both iOS and Android. We established a consistent design language that aligned with the app's educational purpose, featuring a timeline indicating the learning progress, per-module visualisation activity, a masonry-style homepage with relevant articles and a tagged list of procedures that could be downloaded and played offline.

Touch Surgery Hi-Res Mockups

Validation

User testing

User testing sessions were conducted to evaluate the effectiveness of the new design, particularly in areas such as offline access to content, accessibility and intelligibility of the game mechanics. Feedback from surgeons and trainees highlighted areas for further refinement.

Additionally, we recorded a non-trivial number of users being patients (or relatives of patients about to undergo a specific procedure) who had downloaded the app to gain a better understanding of a particular procedure, and what to expect. This highlighted the app's potential not only as a training tool for medical professionals but also as an educational resource for patients, emphasising the need for clear, accessible, and user-friendly content.